Weak Blocks - Destroy these with a standard beam shot or a Bomb to successfully find new and hidden areas.Once opened, it will turn into a blue hatch. Yellow Hatches - Only the uber-destructive Power Bomb can unlock this particular hatch.Green Hatches - Can only be unlocked by Super Missiles.The 3 power bombs are at 5, 2, and 8 on my map, according to the mapstation guys map. Red Hatches - These usually seal the rooms leading to major bosses and can only be unlocked by standard Missiles. The numbers 1-8 are items or rooms I havent solved for yet.Read on to learn how to effectively navigate through the deep, dark caverns of Zebes. Throughout your quest to foil the evil Mother Brain's plans, you will run into all sorts of different hatches and blocks, each of which can only be opened or broken apart by certain methods. Toggle Missiles and Super Missiles - Select.Easy Sleep Screen - L Button (while in Map Screen).Status Screen - R Button (while in Map Screen).Power Bomb - Press and hold R, then press B (in Morph Ball form).During a normal playthrough of Zero Mission, Samus must first enter the Eerie Cave after freeing. The Eerie Cave is the first room visited in Ridley's Lair in Metroid and Metroid: Zero Mission. Many of these names are unofficial such names will be highlighted in quotation marks. Larger rooms have their own pages and are linked here. Charge Shot - Hold down B release to fire This is a list of rooms in Ridley in Metroid: Zero Mission.